AI Insights · Timothy · January 2023
Top 5 City Building Games on Android in Oceania Q4 2022
Discover how the top city building games performed on Android in Oceania during Q4 2022. Data from Sensor Tower reveals trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top city building games on Android in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at the top five games based on Sensor Tower data.
Land of Empires: Immortal from Nuverse experienced a dynamic quarter. Weekly revenue saw fluctuations, peaking at about $10K in the week of November 7 before dropping to around $4.5K by mid-December. Downloads remained relatively stable, starting at 195 and ending the quarter at 128. Active users showed a declining trend, starting from 227 in late September and reaching 149 by the end of December.
SimCity BuildIt by Electronic Arts demonstrated consistent performance. Weekly revenue peaked at $8.8K in mid-October and saw a slight decline towards the end of the quarter, closing at $7.5K. Downloads varied, with a high of 908 in late October and a low of 706 in mid-October. Active users remained strong throughout, peaking at 10.5K in late October and ending the quarter at 9.3K.
The Simpsons™: Tapped Out, also from Electronic Arts, exhibited notable revenue spikes. Weekly revenue hit a high of $14.3K in the week of November 21, before settling to around $3.4K by the end of December. Downloads varied from 491 in mid-October to a high of 750 in the final week of the year. Active users showed a slight increase, starting at 2.1K and ending at 2.3K.
Merge County by Microfun Limited had a steady decline in active users and revenue. Weekly revenue started at $7.9K and decreased to $3.8K by the end of December. Active users also saw a reduction from 3.3K in late September to 1.8K by the end of the quarter. Downloads were minimal, with no significant activity reported in several weeks.
Trading Legend from 37GAMES Interactive Entertainment faced a downward trend in revenue and active users. Weekly revenue started at $7.7K in late September and dropped to $3K by the end of December. Active users showed a slight decrease, beginning at 1.4K and ending at 1.4K by the close of the quarter. Downloads were not significant enough to report.
For more insights and detailed data, visit Sensor Tower.